Epic army calculator tutorial

This page will walk you through filling the right values in the epic army calculator.

At the top of the page, troop levels are requested. Here you simply click the highest levels you have unlocked. For instance, since all my troops are at level 7, I have selected G7, S7, and M7 as shown below. Both guardsmen and specialists are fully researched at level 7, so I have not selected any missing stacks.

Reference attack

Most of the page is about bonuses for various types of units. Since these depend on the characteristics of the particular captain(s) and/or hero that will fight the epic and bonuses inside the city differ from those in external battle, they will need to be read from an battle report that happened under circumstances that will be identical in the planned attack. There are three possibilities for obtaining such a report:

  1. Dig up a recent report against a similar epic.
  2. Perform an attack on the current epic manually.
  3. Attack a low level common/rare monster or citadel.

Although many players will find the first option the easiest, this tutorial will follow the third method for its versatility and precision. We will indicate where it diverges from the other two.

In this example we will aim to attack Doomsday, which means we use a single captain. My usual choice is Hercules, which I first prepare for the reference attack. It needs to have the exact gear and artifact on that I will be using to attack the epic, and I need to make sure my bonuses are on for the reference attack as well. I also check the clan and royal strength bonuses have not expired.

Selecting troops for the reference attack

Looking at the page for the bonuses required given my troop levels, I will need every type of guardsman, including griffins for the special flying section. I will also need melee specialists, either melee or mounted monsters, either vultures or flying monsters, and epic monster hunters. Note that for each type it is irrelevant which level we take on the attack, as all levels will have the same bonuses. It is also irrelevant how many of each type we select. I resolved the above choices by going for melee monsters and vultures, and this lead to the report below.

Reading bonuses from the report

To obtain the bonuses, we simply click on each type of unit on our side within the report and scroll down on the unit screen that pops up to find them. For example, the following is the relevant section for my melee guardsmen.

First of all, we need to fill in the strength bonus against epic monsters. This is a special bonus that comes from Ragnarok gear and Hercules and is the same across all unit types, so we only have to enter it once. In this case it is 902%. We can also see here that melee guardsmen have a strength bonus of 1455.8% and a health bonus of 713.5%. I have filled in these three values as shown below.

We repeat this process of reading the strength and health bonuses for all other unit types. In my example, this gives the following values in the form. Note that we are skipping the catapult section, as these bonuses are optional; you can add catapults to your reference attack and fill them in if you want to take mercenary catapults on your attacks.

One last step is to fill in extra army strength and health. This is the one step that should be skipped when using a reference attack where the dragon is present, such as a report against an epic: in that case the dragon bonuses are already included in the individual values. In our example against a tiny common monster there was no dragon, so we find the strength and health bonuses from the dragon and fill them in in these respective fields. The bonuses can be found by clicking on the dragon in the city and selecting the "Bonuses" tab, which is shown below.

We complete the bonus section of the calculator by entering the values found above.

Finishing the calculation

We can now move down to the general settings section. First we need to fill in our leadership and dominance values. These can be read from an attack selection screen where the right captain(s) and/or hero are selected together with the dragon, as shown below.

For the EMH limit we provide the number of epic monster hunters that we have. When I created this example, I had 3724 of them. Finally, we'll leave the number of levels to take on the attack at the default of 2 for guardsmen, specialists, and monsters. You can experiment with these values and see the damage and cost measures in the output to gauge what works best for your particular army. The result in my case is as follows.

We now click the submit button and troop counts will appear in the output section, which is shown below. For convenience these are in the order of troop selection on the phone. Note that the output also includes the exact values of leadership, dominance, and authority used. After selecting all troops for the attack we can gain confidence in having done so correctly by checking these weights match what the attack selection screen shows we have selected.

Below the main output there are also additional limits for mercenaries. These are guidelines for the maximum amount of each type to add to the attack to optimise their effectiveness. You can choose lower values if you want to do many attacks, or round down to a multiple of 10 to lower the unrevivable losses. In my case the result is as follows.