Epic army stacking calculator
This calculator helps you stack very precisely. Please read the instructions first, or follow the tutorial that explains this page by example.
Output
Output will appear here.Instructions
If you are new to this calculator, you may want to go through the tutorial first.
Aggregated bonuses can be obtained from a recent report that happened under the same circumstances. Strength against epic monsters is a seperate field in the report (equal for all troops) that factors into the attack order. Do not add the Fenrir bonus.
Monster calculations assume monster boost research is uniform across the Beast / Elemental / Giant / Dragon categories. Parts of the planned attack may be off if this is not the case. Do not use G6+ merc monsters to determine monster bonuses.
The additional (mercenary) limits are separate from the actual attack plan, and any mercenaries added in will likely attack or die out of order. However, the maximum numbers suggested should be a good guideline in terms of optimising the effectiveness of the mercenaries and therefore likely outperform any manual choices. As the exact numbers of any mercenaries taken into the attack are unknown, they are not taken into account in the damage and cost estimates.
When E9 (level 9 catapults) is added, it is planned as a proper sacrifice stack that dies first and will not get to hit even if you get the first hit. This is because this stack has significantly lower strength than other level 9 leadership, though its health is on par. Using it as a sacrifice stack like this will make your attacks consistent (independent of first hit) and should improve your average results.
The player 1v1 mode currently only functions properly for G9 players with at least Corax unlocked; it is intended for G9 players working on S9. There will be an additional health margin below the G9 stacks (plus optionally E9) that are fixed in the order to die first. Note that in this mode bonus fields need to be the sum of normal strength/health bonuses plus strength/health bonuses against players plus if applicable strength/health bonuses in clan marches.
Gold in the output is before temple reductions. The damage per gold measure is a very crude estimate of relative cost and uses the hypothetical cost to revive all units that die.