Epic army calculator

Please read the instructions at the bottom of the page first, or follow the tutorial that explains this page by example.

Troop levels

Missing:
Missing:

Bonuses

Leadership:

Monsters: fill one row, if applicable

Flying: fill one row, if applicable

Special flying: fill one row, if applicable

Mercenaries: fill if applicable

Catapults: optional, for mercenary limit

Global offsets: optional

General


Epic:
Stacks in the epic:

Output

Output will appear here.

Instructions

Missing stacks are those you have not unlocked yet in your highest level of guardsman or specialist research.

Fields marked S are strength bonuses; fields marked H are health bonuses. For instance, "G Melee S" is Guardsmen Melee Strength. Aggregated bonuses can be obtained from a recent report that happened under the same circumstances. Strength against epic monsters is a seperate field in the report (equal for all troops) that factors into the attack order. Do not add the Fenrir bonus.

Extra army strength and health bonuses can be used to adapt to a levelling Cleo / Ramses / Beowulf, to switch from a non-fighting captain to one of those, to capture Amani's raid bonuses when fighting Jörmungandr, or to represent the dragon bonuses when the reference report was against a common / rare monster or citadel without dragon.

Monster calculations assume monster boost research is uniform across the Beast / Elemental / Giant / Dragon categories. Parts of the planned attack may be off if this is not the case. Do not use G6+ merc monsters to determine monster bonuses.

Epic Monster Hunters are planned in between leadership and dominance stacks. If you have few of them and find that this limits your monsters too much, just leave them out of the calculation, and they will appear within the additional limits section. These limits are separate from the actual attack plan, and any mercenaries added in will likely attack or die out of order. However, the maximum numbers suggested should be a good guideline in terms of optimising the effectiveness of the mercenaries and therefore likely outperform any manual choices. As the exact numbers of any mercenaries taken into the attack are unknown, they are not taken into account in the damage and cost estimates.

Gold in the output is before temple reductions. The damage per gold measure is a very crude estimate of relative cost and uses the hypothetical cost to revive all units that die.